Dungeons and Dragons Forgotten Realms Gold Box PC Video games character editor. Hack edit cheat saved games for Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness. Forgotten Realms, Dungeons and Dragons, Advanced Dungeons and Dragons, gold box games.

About Curse of the Secret Pools!



This is a web-based app, written in React with Next JS, for editing saved-game files from the Dungeons and Dragons 'gold box' games.

The gold box games were a series of role-playing games created by Strategic Simulations, Inc. in the late 1980s through early 1990s. Although there were several games, they all ran on the same engine, which gives us - hackers from the future - the ability to edit many different games with a single app.


The games save characters and inventories as binary files, with each byte corresponding to an in-game value. The editor allows you to change the values of specific bytes to produce, if you wish, demi-gods with overpowered weapons and limitless wealth.

These four seemed like the logical place to start.

Because I was in middle school and I wasn't a web developer and I didn't know JavaScript and JavaScript didn't exist.

I'm a locksmith. And I'm a locksmith.

Absolutely. Here's the GitHub.

Gog.com has several collections of the various D&D games, but Forgotten Realms - The Archives: Collection Two is the one to start with.


  • Back up your files.
  • This app edits only character and inventory files. Other in-game values such as party location and mission status are stored elsewhere.
  • Pushing certain values too far will break the game, especially if the value depends on an AD&D reference table. For example, because character ability scores in AD&D max out at 18, if you give your character an 85 charisma, weird stuff will happen.
  • Most of the values can't exceed 255, unless they're obviously meant to be large numbers, such as experience and wealth.
  • Certain values - such as saving throws and thief skills - come directly from the AD&D tables and are determined by the character's level and modifiers. These values are set by the game automatically on load. So even though you can change them with this editor, the values will reset when the game starts.
  • Where possible, the integer input fields have minimum and maximum values. But those are easy to get around, and it's your game to break.

  • Tips for editing characters

  • To make a character's strength 18(00), set it to 18(100).
  • Although this editor provides checkboxes for cleric spells, there's no way assign a character a specific cleric spell. In AD&D, if a character has access to a clerical spell level, that character automatically knows all the spells of that level.
  • Magic-user spells, however, can be assigned one-at-a-time. Which leads to:
  • If you want to give a non-magic-user character access to magic-user spells, you don't have to multi-class the character in the game. Simply use the editor to assign magic-user levels to that character. The game won't automatically change the character's class, but that character will be able to use magic-user spells.

  • Tips for editing inventory

  • Inventory items can't be named just any string of text. They must be renamed by selecting from the dropdown menus of pre-programmed descriptors.
  • Each item has three slots for special effects. For the most part these don't do anything, however:
  • For wands, the "Effect1(charges)" field determines how many times the wand can be used before its magic is depleted.
  • For scrolls, the "Effect1(charges)" field determines which spell the scroll contains. The spell is determined by an integer that will vary from game to game. Effect2 is the scroll's second spell and Effect3 is the third spell.
  • Arrows, darts and certain other items can be assigned an ammo number. This gives a single item multiple uses without taking up another inventory slot. This is not the same as duplicating an item. In other words, assigning ammo to a sword won't make multiple copies of that sword.

Did something not work right? Have a suggestion? Want to chat about D&D or the joys of cheating at 35-year-old games?

You can reach me at info@robotlions.com

My main development site is robotlions.com


Dungons and Dragons™ © Wizards of the Coast

Advanced Dungeons and Dragons™ © Wizards of the Coast

All cover art © Wizards of the Coast, I assume.

Pool of Radiance and Curse of the Azure Bonds cover art by Clyde Caldwell

Secret of the Silver Blades cover art by Larry Elmore

Pools of Darkness cover art by Keith Parkinson.

My thanks and admiration go to Joonas Hirvonen for his mind-boggling work on Gold Box Companion. Seriously, if you're into these games, install GBC. It's the gold standard of gold box.

Also, massive credit goes to Stephen S. Lee for his comprehensive game guides, which were indespensible for figuring out hex values.


Do you like Dungeons and Dragons? Then you might like our D&D 3.5 Character Creator

Copyright 2025 by Chad Musick